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Thanks for making this open source! As someone who is a total noob in this space, I see WebXR allows one to create VR applications that run in browser across a
by samspenc 2y ago
Thanks for making this open source! As someone who is a total noob in this space, I see WebXR allows one to create VR applications that run in browser across a variety of VR headsets https://en.wikipedia.org/wiki/WebXR https://en.wikipedia.org/wiki/WebXR
"WebXR Device API is a Web application programming interface (API)[1][2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser."
In your experience, does the promise hold true, is WebXR really "write once run anywhere" for the VR space?
- frankalonso 2y agoYes, absolutely! WebXR is very powerful in regard to accessibility. After you create an experience it can be viewed across mobile, laptop, and almost any VR headset. It also makes deployment easier because once you publish, your VR experience is available at a link without any downloads or even embeddable like a YouTube video. With WebXR you can bypass any app stores too or avoid side loading processes. The downside is you more constrained performance-wise with WebXR and have to keep that in mind during implementation. However the one-click deployment speeds up the feedback loop, allowing for rapid prototyping and more iterative development. For example, I could often build and tweak a VR experience on a call, letting the other person try out those changes by just refreshing their browser.
- macguillicuddy 2y agoApologies for the plug but in case it's of interest I recently did a talk on this very subject at the Augmented World Expo. It covers 'The Good, The Bad and The Ugly' of WebXR :-) https://www.youtube.com/watch?v=WZXwV1apu3Q https://www.youtube.com/watch?v=WZXwV1apu3Q
- kkarich 2y agoGreat talk! This is an excellent intro into the state of WebXR
- macguillicuddy 2y agoThank you! :-D