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I wrote an NES game in 6502 assembly back in 2020. It was a school capstone project and I intentionally wanted to do it “close to the metal”. Outside of that I
by sircastor 2y ago
I wrote an NES game in 6502 assembly back in 2020. It was a school capstone project and I intentionally wanted to do it “close to the metal”. Outside of that I had seen some people writing NES games in C++, but had heard that it compiled pretty inefficiently. I’m pleased to see projects like this because even if it is a higher level language, it’s important to learn to operate in constrained environments. And it brings more folks into the NES homebrew scene.