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This is great! For a game I was making years ago, I tried to make a “crowd noise” generator. As in for a football/soccer match. But it was not my skillset and
by jonwinstanley 2y ago
This is great!
For a game I was making years ago, I tried to make a “crowd noise” generator. As in for a football/soccer match.
But it was not my skillset and I failed miserably.
Does anyone know of something that might get me started?
- rzzzt 2y agoA non-procedural approach might be easier: collect loops of baseline murmurs / elevated cheering / peak ecstatic crowd and vary the volume of each based on what is happening on screen. If you have variants of each "energy level" you can also smoothly fade between them, queuing the next one randomly as the current version runs out. This way the wrap-around point should not be that noticeable. Something similar is done for music that varies according to gameplay intensity: https://en.wikipedia.org/wiki/Adaptive_music https://en.wikipedia.org/wiki/Adaptive_music
- sangnoir 2y agoThis is sometimes known as "walla". This tutorial is specific to Sound Particle (audio app), but the basics can be implemented easily from scratch. https://youtu.be/nigFrC2mORk?si=Cktdb3aTrIs5vUbB https://youtu.be/nigFrC2mORk?si=Cktdb3aTrIs5vUbB