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Thanks. Yes, I hope to support analyzing games in the future. I experimented with interfacing with gnubg to accomplish this, and hit a brick wall, as gnubg real
by tslocum 2y ago
Thanks. Yes, I hope to support analyzing games in the future. I experimented with interfacing with gnubg to accomplish this, and hit a brick wall, as gnubg really isn't designed for computers to use it. From what I can tell, I would need to scrape the terminal output of gnubg to do this programmatically. I haven't found any open source engines that seem easier to interface with, if anyone knows of one, please share.
The internal keyboard is shown rather than the device keyboard because on many devices, using the device keyboard does not work. It either doesn't show at all, or it is shown but key input is not registered. I hope that the game engine powering bgammon.org adds support for using device keyboards soon, and will be glad to revert to using device keyboard as soon as possible.