2 ms·
It absolutely does, I don't quite get comments here. All VR games use normal assets with all their normal (map) shenanigans. It works the same as on desktop. Su
by amonith 2y ago
It absolutely does, I don't quite get comments here. All VR games use normal assets with all their normal (map) shenanigans. It works the same as on desktop.
Sure if you look at something super close the "illusion" breaks, but it has nothing to do with VR, same thing happens in flat screen games.
Maybe people mistakenly think that most standalone Quest games don't have those
maps because they don't work? Well it's not the case. The standalone games (especially on Q2 vs Q3) have just very low performance budget. You strip out what you can to make your game render in 90 fps for each eye (each eye uses a different camera perspective so each frame scene has to be rendered twice).