2 ms·
I think you mean Pixar's. USD was designed for letting very large teams collaborate on making animated movies. It's actually terrible as an interchange format
by unconed 2y ago
I think you mean Pixar's.
USD was designed for letting very large teams collaborate on making animated movies.
It's actually terrible as an interchange format. e.g. The materials/shading system is both overengineered and underdefined. It is entirely application specific.
For the parts of USD that do work well, we have better and/or more widely supported standards, like GLTF and PBR.
It was a very dumb choice to push this anywhere.
- fartfeatures 2y agoYeah that's the one. Did you see they were phasing out the materials support in it for materialX?