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Doesn't Nvidia's USD format solve the multiple formats issue?
by fartfeatures 2y ago
Doesn't Nvidia's USD format solve the multiple formats issue?
- unconed 2y agoI think you mean Pixar's. USD was designed for letting very large teams collaborate on making animated movies. It's actually terrible as an interchange format. e.g. The materials/shading system is both overengineered and underdefined. It is entirely application specific. For the parts of USD that do work well, we have better and/or more widely supported standards, like GLTF and PBR. It was a very dumb choice to push this anywhere.
- fartfeatures 2y agoYeah that's the one. Did you see they were phasing out the materials support in it for materialX?