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This is exactly what I’m not excited for: indie game discovery is already hard enough, Steam widening the floodgates has not been a positive experience. Reducin
by vermilingua 2y ago
This is exactly what I’m not excited for: indie game discovery is already hard enough, Steam widening the floodgates has not been a positive experience. Reducing the effort to create games even further is going to DoS the indie game market as we see the same studios that pump out hundreds of hentai games suddenly able to broaden their audiences significantly.
- drschwabe 2y agoThat's the idea, you won't have to discover - instead you can just create the game you want.
- latentsea 2y agoBe careful what you wish for.
- livrem 2y agoI think having modern game engines reducing the need for game programmers to almost zero caused much of this, but it also resulted in some interesting games when artists could create games without a need to hire programmers. It will be interesting to see if AI art (and AI 3D models) will mean that we see interesting games instead created by programmers without having to hire any artists. What I do not look forward to is the predictable spam flood of games created without both artists and programmers.
- l33tman 2y agoTo be fair, this is already the case on all the platforms, as you can easily put together a game with free assets from the assetstores (or pay a few dollars for pretty high quality assets). For every standard game genre you can imagine I'm sure there are thousands of generic games released every year on every playform (don't have any real numbers but I get that feeling...) Rendering the assets by AI or buying them from the asset store is not going to change the number of generic games put out there I think, maybe AI gen can make some of them a bit more unique at best.
- kilpikaarna 2y agoLol, yeah, the main deterrent/obstacle to indie game dev has little to do with actual development, and machine generated content is actively making that worse.
- DrSiemer 2y agoSo we should not improve production methods, because it will give us more things for less effort? Just let the market sort it out. I for one can't wait for the next Cyriak or Sakupen, that can wield the full power of AI assistance to create their unique vision of what a game can be.
- noduerme 2y agoPassable art is common. Original and interesting game mechanics are exceedingly rare, and will continue to be. The relationship between passable art and throwaway games is like that between bland AI content and marketing blogs. Really good games will still employ really good artists.
- vermilingua 2y agoThis is my point exactly, but even passable art takes some time to create. I’m not excited for the very-soon-to-arrive tide of VNs, deckbuilders, and JRPGs made with effectively 0 time or effort.
- noduerme 2y agoBut this is a category that didn't exist yet. So who knows what people without art skills or budgets might do? Probably nothing, but maybe one in ten thousand actually isn't garbage. Just like music at the advent of digital home recording. The market is already so flooded it hardly matters. I'm an artist and a gentleman coder and I'm disgusted and offended by careless work. But I don't think I need to die on the hill of stopping infinite crappy game mills from having access to infinite crappy art. [edit] I'm also just bitter after years working on pretty great original art / mechanics driven casual games that only garnered tiny devoted fan bases, and so I assume that when it comes to the kinds of long tail copycat games you're talking about, especially with AI art, no one's going to bother playing them anyway.
- brookst 2y agoI’ve never understood the effort = quality view of art. Just because someone spent thousands of hours does not mean it is good art. And plenty of great art is executed quickly. It seems as odd to me as bemoaning the way word processors let people write novels without even being good typists.
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