4 ms·
Fractals or fractal-like things seem to be the main way you get "interesting" behaviour out of very simple rules. Procedurally generated art/content tends to us
by lmm 2y ago
Fractals or fractal-like things seem to be the main way you get "interesting" behaviour out of very simple rules. Procedurally generated art/content tends to use them a lot (look at e.g. demoscene programs).