3 ms·
I think displacement maps are often made by starting with high detailed models and converting some of the smaller details to normal, bump, reflection? maps etc.
by lawlessone 2y ago
I think displacement maps are often made by starting with high detailed models and converting some of the smaller details to normal, bump, reflection? maps etc.
- readyman 2y agocorrect. the process is called texture baking. however, displacement uses displacement maps, which are grayscale, essentially depth maps. displacement is not very useful for realtime rendering because then the displacement has to be calculated in realtime. displacement is mostly used in offline rendering. realtime rendering just uses normal maps.