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This sounds very much like a spritesheet to me (who has never worked on video games). Is the concept similar, and what was the better approach at the time?
by nwsm 2y ago
This sounds very much like a spritesheet to me (who has never worked on video games). Is the concept similar, and what was the better approach at the time?
- elpocko 2y agoIt's basically the same thing. You use a texture atlas because switching textures is expensive. We do have a better alternative now called array texture, but texture atlases are still a thing today on limited hardware for performance reasons.