3 ms·
That doesn’t matter for things like 3D printing and CNC machining. Additionally, there are other mesh fixer AI tools. This is going to be gold for me.
by dyauspitr 2y ago
That doesn’t matter for things like 3D printing and CNC machining. Additionally, there are other mesh fixer AI tools. This is going to be gold for me.
- jsheard 2y agoHowever if you 3DP/CNC these you'll only get the base shape, without any of the fake details it painted over the surface. Expectation vs. reality: https://i.imgur.com/82R5DAc.png https://i.imgur.com/82R5DAc.png
- dyauspitr 2y agoThat’s still not bad. I can use the normal and texture maps to generate appropriate depth maps to put the details in and do some final Wacom touch ups. Way better than making the whole thing from scratch.
- eropple 2y ago> That doesn’t matter for things like 3D printing and CNC machining It absolutely does. But great, let's look forward to Printables being ruined by off-model nonsense.
- SV_BubbleTime 2y agoIt matters so much more, GP is just being hopeful and soon to be disappointed.
- dyauspitr 2y agoWhy does it matter. As long as there are no holes, my vectric software doesn’t care.
- TylerE 2y agoIf your normals are flipped, your cnc cutter is going to try to cut from inside up to the surface. That's no bueno.
- dyauspitr 2y agoInverting the normals is pretty straightforward.
- TylerE 2y agoIf ALL of them are inverted, yes. If the topology is a disaster...no. If you're hand massaging every poly you're rather defeating the purpose.
- slidehero 2y ago>If you're hand massaging every poly you're rather defeating the purpose. That's a bit of an overstatement. Fixing normals is far less time consuming than creating a mesh from scratch. This is particularly a win for people who lack the artistic skill to create the meshes in the first place. I've got a lot of technical 3D skills after using 3DSMax for years as a hobby. Unfortunately I lack the artistic skills to create good looking objects. This would definitely allow me to do things I couldn't before.