4 ms·
depends what you're talking about and what your criteria is. In gamedev, studios typically use a retopology tool like topogun (https://www.topogun.com/ https://
by zemo 2y ago
depends what you're talking about and what your criteria is. In gamedev, studios typically use a retopology tool like topogun (https://www.topogun.com/ https://www.topogun.com/) to aid in the creation of efficient topologies, but it's still a manual task, as different topologies have different tradeoffs in terms of poly count, texture detail, options for how the model deforms when animated, etc. For example you may know that you're working on a model of a player character in a 3rd person game where the camera is typically behind you, so you want to spend more of your budget on the _back_ of the model than the _front_, because the player is typically looking at their character's back. If your criteria is "find the minimum number of polygons", sure, it's solved. That's just one of many different goals, and not the goal that is typically used by gamedev, which I assume to be a primary audience of this research.
- efilife 2y agoFyi, we use asterisks to put emphasis on text on HN