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It’s more subtle than that, imagine being able to edit a high poly count mesh on a low spec machine. So not just final rendering, but really the main applicatio
by martin-adams 2y ago
It’s more subtle than that, imagine being able to edit a high poly count mesh on a low spec machine. So not just final rendering, but really the main application state. This is what something like After Effects could benefit from.
When I tested a full ray-traced FPS demo in the browser and never noticed that the render was done server side, that’s when I believed this is possible.
- pier25 2y agoYeah this too. Basically offload anything that needs more CPU/GPU. We could be working on high poly files with global illumination and whatnot in a Chromebook. I'm surprised big companies like Apple, Adobe, or Autodesk haven't solved this already. I remember having a conversation with a friend about this exact topic back in 2016.
- clementpiki 2y agoGoogle tried this approach few years back with gaming: Google Stadia. The concept was about rending complex 3d games in real time on the cloud. It did not work out well commercially, but I think the tech was ok.