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AFAIR, there are also some 3D graphics libraries for Kotlin Multiplatform. I have the hardest time figuring out whether I should use Kotlin, Dart/Flutter, or R
by m_kos 2y ago
AFAIR, there are also some 3D graphics libraries for Kotlin Multiplatform.
I have the hardest time figuring out whether I should use Kotlin, Dart/Flutter, or React for building an iOS and Android app. I don't care about the GUI part, but I want easy access to all APIs (like Health Kit, Health Connect, sensors) and relatively stress-free development. When I was learning Flutter a few years ago, it was very frustrating because its documentation and username were scant and scarce. Is it better nowadays?
- nmfisher 2y agoIf your main goal is easy access to platform APIs, then I would probably stick with the native language/UI toolkits. Flutter is a UI framework; if you don’t care about making cross-platform UIs then there’s no real reason to use it. If you’re mostly working with platform APIs, you’ll probably be using the native languages (Kotlin/Swift) anyway (unless someone’s already written a Flutter plugin, which often isn't the case).