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OK, so you know how every time you boot up a Neo-Geo game you see that little piece of technobabble: MAX 330 MEGA PRO-GEAR SPEC It took me years to fi
by bitwize 2y ago
OK, so you know how every time you boot up a Neo-Geo game you see that little piece of technobabble:
MAX 330 MEGA
PRO-GEAR SPEC
It took me years to figure this out, but it actually means something. (Hell, even "Blast Processing" means something; it was some marketroid's sizzle term for the very fast DMA controller the Genesis had). Anyways, to break it down, MAX 330 MEGA means that cartridges could have a maximum size of 330 megabits. Bank switching would later increase this limit, with appropriate sizzle text on game boot. PRO-GEAR SPEC means that the technical specs of the home console are identical to the Neo-Geo arcade machines which are considered professional equipment or "pro gear". The Neo-Geo console was an arcade board in a console case -- at time of release one of the more advanced arcade boards at that. And the cartridges weren't home ports -- they were literally the arcade games. So of course the Neo-Geo was going to be vastly more expensive than the SNES or Genesis -- it had more memory and more advanced hardware than either of them, its games had vastly more ROM, and chips were pricey in 1990.
- gizajob 2y agoThanks for the info. I also just translated it and 330 megabits is around 40 megabytes, so no wonder the cartridges were eye-wateringly expensive back in the late eighties/early nineties.
- bitwize 2y agoCartridges didn't actually get that big for years though. When actual cartridge size started surpassing 100 megabits (12.5 MB) in 1992 or so, an additional screen reading "The 100 Mega Shock!" would appear. Even at 100 megabits or less, the Neo-Geo cartridges were still huge. SNES cartridges started out at 4 megabits.