3 ms·
That's a common issue in 4X games (in a much less extreme form of course), doesn't mean they aren't games, or even bad games. P.S.: related : https://www.filf
by BlueTemplar 2y ago
That's a common issue in 4X games (in a much less extreme form of course), doesn't mean they aren't games, or even bad games.
P.S.: related :
https://www.filfre.net/2020/01/master-of-orion/ https://www.filfre.net/2020/01/master-of-orion/
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> Because getting seven friends together in the same room for the all-day affair that was a complete game of Diplomacy was almost as hard in the 1960s as it is today, inventive gamers developed systems for playing it via post; the first example of this breed would seem to date from 1963. And once players had started modifying the rules of Diplomacy to make it work under this new paradigm, it was a relatively short leap to begin making entirely new play-by-post games with new themes which shared some commonalities of approach with Calhamer’s magnum opus.
> Thus in December of 1966, Dan Brannon announced a play-by-post game called Xeno, whose concept sounds very familiar indeed in the broad strokes. Each player started with a cluster of five planets — a tiny toehold in a sprawling, unknown galaxy waiting to be colonized.
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> In practice, Xeno played out at a pace to which the word “glacial” hardly does justice. The game didn’t really get started until September of 1967, and by a year after that just three turns had been completed. I don’t know whether a single full game of it was ever finished. Nevertheless, it proved hugely influential within the small community of experiential-gaming fanzines and play-by-post enthusiasts. The first similar game, called Galaxy and run by H. David Montgomery, had already appeared before Xeno had processed its third turn.
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- the_af 2y agoAgreed, but do most 4X games even have an endgame? Many sandbox games are endless by design, and the intersection of sandbox & 4X seems to be pretty big. I think it's different to CfNA in that this game simulates an actual campaign with clear goals, but that endgame cannot be reached in a reasonable time by any owner of this piece of cardboard. I'd say that's bad game design...
- BlueTemplar 2y agoWell, yes, they do, for instance later Civilizations even provide multiple kinds of conditions for winning the game ! (Though in most playthroughs, the game will be clearly won or lost way before the endgame, especially in SP you often just declare the game 'won' because it's clear nobody will be able to catch up any more, and "shooting fish in a barrel" is only fun the first few times.) Sandbox doesn't mean no end goal(s), though you typically get the option to continue playing past the end goal(s).
- deleted 2y ago[deleted]