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Also, don't forget 256 color + dithering. AAALLSO don't forget the CRT and line-by-line image loading. Or wonder at the genius of progressive JPG that could ren
by ramses0 2y ago
Also, don't forget 256 color + dithering. AAALLSO don't forget the CRT and line-by-line image loading. Or wonder at the genius of progressive JPG that could render from blurry to clear instead.
In some ways it's like the "sega sonic games needed crt-glow to look better".
I distinctly remember the "dithered sky-cloud" background aesthetic, and in many ways you couldn't see or didn't notice the banding and dots as much because it wasn't 4K 80" TV's for $1000.