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Eventually every game developer learns the hard way that they must remove the bytecode ability from lua's loadstring() function. E.g. here's a 12 year old blog
by JustAPerson 2y ago
Eventually every game developer learns the hard way that they must remove the bytecode ability from lua's loadstring() function.
E.g. here's a 12 year old blogpost on the topic from the ROBLOX developers: https://archive.is/oXPyM https://archive.is/oXPyM
To be honest, it would probably be better off disabled by default. Its legitimate uses are pretty niche.
- wruza 2y agoYep, its place is in luaconf.h really.