4 ms·
I have played neither of the originals or the open source ones but I really liked Factorio and building traffic in city-building games (even though I feel they'
by bayesianbot 2y ago
I have played neither of the originals or the open source ones but I really liked Factorio and building traffic in city-building games (even though I feel they're too limited). Which one should I spend some time on, OpenLoco or OpenTTD?
- zenoprax 2y agoOpenTTD. Been playing off and on since 2004 and still improving! It's a fantastic playground to try coding a bot, drawing graphics, scenario design, or just building the transport network of your dreams (or nightmares). OpenRCT2 is a close second.
- tasuki 2y agoThe thing I don't get about OpenTTD: the passengers don't seem to care where you're taking them? In what way is it fun to build networks to solve the problem of "take passengers wherever, they don't care"? I have enjoyed Simutrans, where passengers have desired destinations and use your service if you can take them there. They can change between different transports too. This often creates choke points. For me, that makes the game interesting.
- bramblerose 2y agoYou can, but you need to enable it (as it fundamentally changes how the game plays); https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%20distribution https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%2...
- zem 2y agoyou might enjoy "mini metro", it's the distilled essence of taking people where they want to go
- sebazzz 2y agoOpenLoco, it has slightly more modern mechanics and graphics. OpenTDD truly looks like an old-old game.