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You could set up simple interactions entirely via the GUI, like making buttons navigate to other cards. HyperCard also came with an extensive set of stacks tha
by RodgerTheGreat 2y ago
You could set up simple interactions entirely via the GUI, like making buttons navigate to other cards.
HyperCard also came with an extensive set of stacks that contained premade buttons and fields with useful scripts, and you could copy and paste those objects into your own stacks or modify entire "template" stacks into customized applications without necessarily even looking at the scripts.
The general idea was to provide users with a smooth ramp: no code -> using someone else's code -> tweaking someone else's code -> writing your own code.