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The challenges of porting games from Windows to MacOS have very little to do with processor architecture, and everything to do with system APIs. Valve's work wi
by RodgerTheGreat 2y ago
The challenges of porting games from Windows to MacOS have very little to do with processor architecture, and everything to do with system APIs. Valve's work with Proton seems like a much more plausible path toward unseating the dominance of Windows gaming, with the ironic consequence of solidifying the Windows APIs as a de-facto portable standard.
- gjsman-1000 2y agoAs people on forums are already lamenting, the most stable API for building Linux games, is Windows. In my mind; that is completely true and a serious indictment of the immaturity of Linux userspace.
- rmgk 2y agoDoes this not seem to rather imply that using the proton/windows APIs works well and is a good solution with many advantages? Is the large portion of windows/mac/linux productivity software that targets chromium/electron an indictment of the immaturity of windows/mac/linux?