4 ms·
We had the same phenomenon with x86-64 Mac OS X and macOS, but it didn't actually help. Their hardware was then, and still is chronically underpowered for curre
by andrewmcwatters 2y ago
We had the same phenomenon with x86-64 Mac OS X and macOS, but it didn't actually help. Their hardware was then, and still is chronically underpowered for current generation games.
They build beautiful, but really slow hardware for their price point.
They eventually deprecated OpenGL, and their then and now implementation is implemented as a wrapper around Metal. As a result, underlying OpenGL structures don't exist, and so you couldn't actually debug those games on Apple hardware. You had to resolve it on Windows PCs.
Apple will never be serious about gaming, so it's just not ever worth the time.