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IO Monads solve this by passing the world around. Yeah, the best world for multiple users is a database right? So it would seem that if apps have stores to bu
by sagebird 2y ago
IO Monads solve this by passing the world around.
Yeah, the best world for multiple users is a database right?
So it would seem that if apps have stores to buy things one of those things should be a store?
If you could buy a database place then you can dispense tickets. Share the tickets with friends as photos. Then your local - first app can store take the tickets to the places your friends shared with you. Some of them go offline, fine.
I don't like the experience of having to setup a dropbox externally from apps. Why should a database place not be a one-off purchase like an item in a game?