3 ms·
While these libraries are great, doing anything with them requires writing code. Hypercard was like PowerPoint, with a point and click GUI.
by rchaud 2y ago
While these libraries are great, doing anything with them requires writing code. Hypercard was like PowerPoint, with a point and click GUI.
- mattkevan 2y agoCheck out Downpour - probably the closest modern thing to HyperCard to make fun clicky apps and games. https://downpour.games/ https://downpour.games/
- CRConrad 2y agoBut as I understand it, to make it actually do anything interesting you still had to write Hyperscript (wasn't it?) code.
- RodgerTheGreat 2y agoYou could set up simple interactions entirely via the GUI, like making buttons navigate to other cards. HyperCard also came with an extensive set of stacks that contained premade buttons and fields with useful scripts, and you could copy and paste those objects into your own stacks or modify entire "template" stacks into customized applications without necessarily even looking at the scripts. The general idea was to provide users with a smooth ramp: no code -> using someone else's code -> tweaking someone else's code -> writing your own code.