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If claims from this[1] video by Coffezilla are to be believed, the r1 is not their first questionable project. https://www.youtube.com/watch?v=NPOHf20slZg http
by VTimofeenko 2y ago
If claims from this[1] video by Coffezilla are to be believed, the r1 is not their first questionable project.
https://www.youtube.com/watch?v=NPOHf20slZg https://www.youtube.com/watch?v=NPOHf20slZg
- Retr0id 2y agoThe r1 is not just not-their-first, it's a pivot that reuses code from their earlier endeavours. (which itself is fine, like, that's what you'd expect from a pivot, it's just that their PR strategy relies on claiming those past projects are wholly unrelated.) When they rug-pulled GAMA (after selling a bunch of NFTs), as consolation prize they "open sourced"[0] a few things. One of their many promises was that their space-station "metaverse" would have "Quantum Engine AI Integration" (letting you talk to NPCs, among other things). They released a lightly edited Unreal Engine game template (the "metaverse"), along side a file named `api.yml`[1] which documents an AsyncAPI[2] API (the "AI integration"). There is no actual integration, the API spec is just positioned adjacent to the Unreal project - there's a note in the README that amounts to "integrate it yourself". The back-end component was never open-sourced, and they've long since shut down the API server, but based on the docs, the API used by the r1 is clearly a direct evolution of that design. As for the R1's API, there is no documentation, but I partially reverse-engineered it and wrote some docs of my own[3], which is enough to see the similarities. [0] https://github.com/gamaspacestation/ https://github.com/gamaspacestation/ [1] https://github.com/gamaspacestation/gss_release/blob/main/api.yml https://github.com/gamaspacestation/gss_release/blob/main/ap... [2] https://www.asyncapi.com/ https://www.asyncapi.com/ [3] https://gist.github.com/DavidBuchanan314/aafce6ba7fc49b19206bd2ad357e47fa https://gist.github.com/DavidBuchanan314/aafce6ba7fc49b19206...