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EVE online is more or less the closest to this so far, so it may be worth learning lessons from them (though I wouldn't suggest copying their approach: their st
by rcxdude 2y ago
EVE online is more or less the closest to this so far, so it may be worth learning lessons from them (though I wouldn't suggest copying their approach: their stackless python behemoth codebase appears to contain many a horror). It's certainly a hard problem though, especially when you have a concentration of large numbers of players (which is inevitable when you create such a game world).
- fragmede 2y agoThe question though is how you make something that complex and not have it be a horror though, and is stackless python really the culprit of the horror vs anything else they could have built it in.