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> Streaming non-interactive video requires advances in bandwidth. Of course, and also throughput and latency. There is money to be made solving these problems
by Goladus 14y ago
> Streaming non-interactive video requires advances in bandwidth.
Of course, and also throughput and latency. There is money to be made solving these problems, though, independent of the gaming industry. Compare the state of streaming video now to the state it was 5 years ago and 10 years ago.