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I can't comment on Red Alert 2 in particular, but many early network multiplayer games predate widespread adoption of the internet so TCP/IP wasn't an option. E
by nortonsdad 2y ago
I can't comment on Red Alert 2 in particular, but many early network multiplayer games predate widespread adoption of the internet so TCP/IP wasn't an option. Early online gaming services like Kali were almost a product built around a TCP/IP wrapper for IPX that allowed internet multiplayer on a platform it wasn't initially designed for. But it wasn't long before most people probably didn't even have the IPX protocol installed anymore.