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It’s great to add support for 7z and such, but there may be a problem. My friends in game dev frequently work with large files. They often bundle and compress
by Apreche 2y ago
It’s great to add support for 7z and such, but there may be a problem.
My friends in game dev frequently work with large files. They often bundle and compress them for storage and sharing. They were happy to hear that Windows would add support for these formats directly rather than requiring third party software to get the job done.
Sadly, the people who tried it reported back that the Windows-provided functionality was incredibly slow. When working with files of immense size like they do, using the official Windows compression and decompression was costing them significantly more time looking at progress bars than the third party apps.
If this is true in the final stable release, then what’s the point of adding the feature at all? It only helps out people who rarely use those compression formats, and only work with smaller files.