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My spidey sense is that almost all games used a custom UDP solution. I could be wrong! I made a Twitter poll to try and get info. You’re right that a custom re
by forrestthewoods 2y ago
My spidey sense is that almost all games used a custom UDP solution. I could be wrong! I made a Twitter poll to try and get info.
You’re right that a custom reliable UDP solution is going to wind up QUIC-like. On the other hand it’s what games have been doing for over 20 years. It’s not particularly difficult to write a custom layer that does exactly what a given project needs.
I don’t enough about QUIC to know if it adds unnecessary complexity or not.
- swiftcoder 2y agoYeah, I don't know how many games actually use a fully custom layer, versus forking something like enet/RakNet