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You might want some form of encryption or message signing to prevent spoofed packet injection. Just because the data might not have value to a third party, know
by ralferoo 2y ago
You might want some form of encryption or message signing to prevent spoofed packet injection. Just because the data might not have value to a third party, knowing that the data is legitimate has value to you.
- FpUser 2y agoArguments like this should have practical value for business. For my business the value is zilch. It is simply not worth it for the hacker to mess with my packet server. I've been running it for 10 years with 0 complaints. And the worst they can do is to temporarily annoy few people. And yes I implement simple proprietary form packet of signing. It took me whole few minutes to develop.
- ralferoo 2y agoMany games are popular targets for griefers or DDOS attacks, not because the attacker gains anything of value from the attack (and many of them aren't actually hackers, they just download the tools written by others), but instead they do it solely for the perverse happiness they get from knowing that they ruined someone else's day / hour / minute. Possibly you just haven't seen this problem yet because your game isn't high-profile enough for them to bother with and it doesn't provide enough amusement for them to get a kick out of it.
- FpUser 2y agoIt is game like by tech used but is not really a game. Unlikely to be noticed. When IF it ever does I'll worry about it the, Not too difficult as there are libs just for that. For now my simple signing works like a charm.