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An interactive game is much more than just rendering. You need object separation, animation, collision, worldspace, logic, and your requirement of destructibili
by orbital-decay 2y ago
An interactive game is much more than just rendering. You need object separation, animation, collision, worldspace, logic, and your requirement of destructibility takes it to a completely different level.
NeRF is not that, it's just a way to represent and render volumetric objects. It's like 10% of what makes a game. Eventually, in theory, it might be possible to make NeRFs or another similar representation animated, interactive, or even entirely drivable by an end-to-end model. But the current state is so far from it that it isn't worth speculating about.
What you want is doable with classic tools already.