3 ms·
Just wanted to let you know that you converged on the same solution (nested 1d allocators) that I came up with for Google Maps back in 2013ish. We also made he
by aappleby 2y ago
Just wanted to let you know that you converged on the same solution (nested 1d allocators) that I came up with for Google Maps back in 2013ish.
We also made heavy use of allocation bitmaps and a few other tricks to ensure that the texture allocator does zero dynamic memory allocation at runtime, as that could cause performance bubbles.