3 ms·
Automotive. It's 2024; the infotainment displays and UI from the major (legacy) Detroit automakers just makes my skin-crawl from the touch-latency, single-digi
by DaiPlusPlus 2y ago
Automotive.
It's 2024; the infotainment displays and UI from the major (legacy) Detroit automakers just makes my skin-crawl from the touch-latency, single-digit frame-rates, and overall lack-of-good-taste in design. And yet, we've known for decades that having smooth and fluid (60fps) UI goes a long way to reducing user stress and frustration.
(I stress that I'm not advocating huge touch-screens for everything; but yet it's a sad day when Tesla's demonstrably unsafe touch-screen UX is otherwise oftentimes better overall than the physical-ish buttons/ridges (capacitative touch?!!) from Chevrolet (and I'm still waiting for a volume-knob with detents...).
- fl0ki 2y agoApple CarPlay may have given automakers just barely enough of an "out" that the pressure is reduced. The only time I use the system's own interface is to update its firmware once a year, and the only time those updates have noticeably mattered was to make my car compatible with CarPlay over USB Type-C. Given this, it's surprising to me to see reluctance to adopting second-generation CarPlay, but someone who knows more about the tradeoffs can certainly account for that better than I can.
- 0xbadcafebee 2y agoI just got an older (2020) truck with an older generation Ford infotainment (SYNC 3) with CarPlay/Android Auto. I use AA, and its huge latency and the difficulty of use (capacitive touch, the physical buttons on the media console are useless) make it hard to use. I notice my eyes are locked on the console for much longer than necessary because it's so hard to press things and then wait for a response, or go back if the wrong thing got touched. I don't have my eyes on the road and it feels dangerous. If they had just made the radio tuning knob into a scroll wheel for the UI, it would be so much easier, quicker, safer to navigate the screen. But I know they'll be going in the opposite direction due to tech trends. We need hackers to save us.
- MaxBarraclough 2y ago> we've known for decades that having smooth and fluid (60fps) UI goes a long way to reducing user stress and frustration This hasn't stopped appalling bloat becoming the norm on the web, either.
- DaiPlusPlus 2y agoBloat on the web generally doesn't impact frame-rate, though - just memory usage.
- MaxBarraclough 2y agoIt harms loading times, which harms smoothness/fluidity. edit On second thought, it can harm framerates too. There are plenty of webdev discussion threads about achieving 60fps.