8 ms·
I played UO, AC,DAOC,Lineage2,Shadowbane,Planetside,Darkfall. Never really got into WoW because it lacked meaningful PvP and had grinded enough in previous game
by mentos 2y ago
I played UO, AC,DAOC,Lineage2,Shadowbane,Planetside,Darkfall. Never really got into WoW because it lacked meaningful PvP and had grinded enough in previous games that I could see that mechanic clearly and it was no longer motivating.
As a player I remember in all of these games remarking that ‘can’t they just bring us the end game now without me having to grind for it?’ Planetside was the closest I got to that. I think working for something is important but too many games make the mouse trap the game.
Philosophically I wonder about how much ‘anticipation is everything’ is true ha
- jorvi 2y agoProgress should be earned like in Dark Souls. The best example I have is the Caprademon. Early on in the game, you face a single one (granted, in a cramped area) and it is quite an obstacle. Later on in the game you face many of them in a row, and you don’t even blink. At that point you have better gear, but it’s mostly going through the entire game that has taught you the skillset to make quick work of them. You should get access to the endgame mostly by skill, not gear. That’s a good game.