3 ms·
> it sits uncomfortably between parody and not Yeah that's a thought I've had too, and the vast majority of idle games are just putting a new theme on top of t
by TillE 2y ago
> it sits uncomfortably between parody and not
Yeah that's a thought I've had too, and the vast majority of idle games are just putting a new theme on top of the same crappy formula. But the ones that try something new are usually pretty interesting.
I would highly recommend Melvor Idle's "Ancient Relics" mode, from the AoD expansion. It turns a relatively simple idle game into something that requires genuine planning and strategy, simply by gating skill cap increases behind clearing a new dungeon.
- dsclough 2y agoThe gnorp apologue demonstrated there is a lot of interesting design space left in the genre. I’m excited to see what comes of games made by folks who were inspired by it.