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The ink language mentioned in the article, created by Inkle studios for their games, is a joy to work with. It is designed to be embedded and makes writing bran
by AndrewStephens 2y ago
The ink language mentioned in the article, created by Inkle studios for their games, is a joy to work with. It is designed to be embedded and makes writing branching dialog or complete stories very easy.
As well as 80 Days, I really liked Inkle's implementation of the old Steve Jackson Sorcery books (for iOS and other platforms). They really know how to polish their games.
Voyage of the Marigold[0] is a project I recently completed written in a mixture of ink and js for a the 2024 Spring Thing[1] Festival of Interactive Fiction. It didn't win a major prizes but I am happy with the way it turned out.
[0] https://sheep.horse/voyage_of_the_marigold/ https://sheep.horse/voyage_of_the_marigold/
(Your enjoyment will probably be proportional to how much you like Star Trek)
[1] https://www.springthing.net/2024/play.html https://www.springthing.net/2024/play.html
(I recommend Rescue At Quickenheath, another game that didn't win a major prize but was my favorite)