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That is software targeting Mac and Windows. Adobe has been notoriously inept at getting color right, except for print. Already in the old days there was Digita
by virtualritz 2y ago
That is software targeting Mac and Windows.
Adobe has been notoriously inept at getting color right, except for print.
Already in the old days there was Digital Fusion (now integrated as 'Fusion' into DaVinci Resolve, I think it was e.g. used on "Independence Day") and Wavefront Composer (SGI/Irix, later ported to Windows NT but I may misremember).
Also depends where "the old days" start. I got into CG around 1994 and then "the bible" was "Computer Graphics'?" from Foley et al.
And aforementioned newsgroup and also comp.graphics.rendering(.renderman)
Software that was written in VFX facilities and then became OSS didn't suffer from this as most color computations happened in f32/float, not u8/char per-channel and colors were expected to be input linearly.
Often the DCC apps didn't do the de-gamma though. So there was an issue at the user interface layer.
But in the early 2000's the problem was understood my most people working professionally in CGI for the big screen and all studios I worked at had proper color pipelines, some more sophisticated than others.
As far as OSS 3D renderers go, there were Aqsis and Pixie.
Krita was linear from the beginning, AFAIR. I.e. I recall using it for look development/texture paint on "Hellboy II" -- that was 2007 though.