4 ms·
Real life castles were designed to withstand a siege, video game castles are designed to give off a castle vibe. Once you've achieved that you stop adding stuff
by alexvitkov 2y ago
Real life castles were designed to withstand a siege, video game castles are designed to give off a castle vibe. Once you've achieved that you stop adding stuff, as anything beyond that just creates problems - you start killing performance, visibility starts to suffer, it's not clear what's interactive and what is decoration, gameplay starts to take a hit as the AI and player start getting stuck in the clutter, etc, etc...
Most people don't care as they don't have deep knowledge of how a castle or a power plant really functions, you only notice oversimplifications in media in the field you work in.
It's also very likely the designers and artists didn't have time to do much research, and the whole thing is based off a Pinterest reference board.
- ramses0 2y agoA personal pet-peeve of mine is "movies that feature an airplane flying away and turning left off into the sunset..." ThEy NeVeR AniMaTe The FlAps!! It's like you'd have an animated motorcycle scene and they don't turn the handlebars or make the bike lean when going around a corner. Like, the graphics are _soooo_ good but then they make the danged plane turn and immersion breaks (for me).
- taneq 2y agoIn the same vein, any time someone plays an instrument that they don't really play, and their hands aren't moving to match the music. Or when the sound for a vehicle doesn't match the actual vehicle type - there was a CGI short film with a motorbike that was clearly a Yamaha MT-01 with its massive V-twin, and it sounded like a 600cc 4-pot rather than a tractor.
- torginus 2y agoLet me just plug this criminally underwatched video: https://www.youtube.com/watch?v=SBHPSmsrEC0 https://www.youtube.com/watch?v=SBHPSmsrEC0 I have never seen flight discussed in such detail, especially by someone who is an artist, rather than a pilot or an engineer.