3 ms·
Procedural emission of textures, biomes and cities is not ML/AI generated... Also physics simulation of erosion for landscapes may look natural to most people.
by Joel_Mckay 2y ago
Procedural emission of textures, biomes and cities is not ML/AI generated... Also physics simulation of erosion for landscapes may look natural to most people.
The problem is when groups start gleaning styles and artwork from 3rd parties to make something in the same style... they cross an ethical line, and a legal one in some situations (even if the original work is completely isolated from the output.)
Thus, while a stochastic parrot may be able to dodge outright plagiarism, it cannot sidestep copyright laws in some Markets.
I'd rather pay folks for royalty free content like Poly Haven offers to the community. =3
- spookie 2y agoOh, for sure. Wholeheartedly agree. We are little by little eroding the foundations of an economic system which allows individuals to get recognized and rewarded for their hard work. I may have not worded things well, I was trying to speak of modern 3D reconstruction methods, such as NeRF or Neuralangelo. I can see good uses for them, as I need to fool the senses reliably (participants will be taken to a VR world... mimicking a real place). But as many things in this field, the reality is that these methods aren't up to snuff. Still, it would be nice to be able to capture reality for non commercial purposes. As for Polyhaven, haven't donated yet... but I hope to do so soon :)