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If you need for game reasons, I would advise to inspect the code of OpenAL soft which has lots of interesting concepts implemented and also to read the document
by a1o 2y ago
If you need for game reasons, I would advise to inspect the code of OpenAL soft which has lots of interesting concepts implemented and also to read the documentation on Steam Audio - this one is also open source too, so you can take a look on valve's implementation here: https://github.com/ValveSoftware/steam-audio https://github.com/ValveSoftware/steam-audio
I would at least take a look on how HRTF works as you need to account how humans experience sounds too when simulating audio things.