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I fell in love with the original Macintosh display. It was so crisp, the black and white pixels so beautiful (especially if you had come off the typical compute
by JKCalhoun 2y ago
I fell in love with the original Macintosh display. It was so crisp, the black and white pixels so beautiful (especially if you had come off the typical computer hooked up to a TV). Combine that with the beautiful dithering and I almost shunned color when it came along.
(I believe I've read that Atkinson's dithering didn't come about until scanner software was needed for the Macintosh and so he wrote his own dithering code.)
- kccqzy 2y agoI fell in love with the display of Playdate (https://play.date/ https://play.date/), a handheld gaming device that very much inherits the ethos of the original Macintosh display. I'm not even a gamer and I hardly play games and yet I love that screen.
- marssaxman 2y agoI have fond memories of the charming pixelated art featured in the classic Macintosh game "Glider", written by someone with an oddly familiar name... That 512x342 monochrome world was really kind of special. I used to spend hours carefully tweaking every pixel in my little 32x32 program icons, trying to make them fit the overall aesthetic.
- jrussino 2y agoWow I had totally forgotten about this game! Glider (I think I may have played "Glider PRO") was so much fun. I found this youtube video of the game and the title screen music just gave me a wave of nostalgia: https://www.youtube.com/watch?v=V4QP76Om7sQ https://www.youtube.com/watch?v=V4QP76Om7sQ
- JKCalhoun 2y agoThanks, and yeah, pixels mattered then. When I made Glider in color for the first commercial release, I used only the 16 colors of the Macintosh palette - I guess to keep the performance up, memory footprint down. There was a good deal of experimenting with hand-dithering to get more muted colors — like maybe a checkerboard pattern of brown & grey to get a mustier-looking wood.
- LocalH 2y agoI remember the original splash screen ;)