4 ms·
https://github.com/wjakob/instant-meshes https://github.com/wjakob/instant-meshes I ran Instant Meshes over a model of Mount Chimborazo and it did an okay job.
by thangalin 2y ago
https://github.com/wjakob/instant-meshes https://github.com/wjakob/instant-meshes
I ran Instant Meshes over a model of Mount Chimborazo and it did an okay job. Although the mesh was fairly uniform with its quads, the topology looked weird. Like the typographic equivalent of "rivers" running through the mesh. I decided to keep the imperfect topology, with some amount of decimation, because it looks better.
https://i.ibb.co/2nX8WfC/chimborazo.png https://i.ibb.co/2nX8WfC/chimborazo.png
Retopology tools are discussed on a Blender forum:
https://blenderartists.org/t/best-auto-retopology-tool-ever/1345766/35 https://blenderartists.org/t/best-auto-retopology-tool-ever/...
Have you tried them? What are your thoughts? What tool would you consider state-of-the-art?
- Daub 2y agoInstant Meshes is pretty good. We have it installed in all our labs. The results you share seem fine for the purpose. In our experience, Quad Remesher is the best. It certainly helps that QR sits inside of Blender as an add on (unlike Instant Meshes). It is also pretty much industry standard, being used in Max, Maya, ZBrush. As for its results... I find that it has a deeper 'awareness' of the source topology. The meshes are dense when they need to be and not dense when they don't need to be. A good test of any re-mesher is to apply it to some 3D text. 3D text geometry is famously horrible. Another test is to apply it to a face. Face topology is very prescribed: there is a (mostly) single way of doing it. Any non-standard approach will create issues, especially if you wish to animate it. I would not have expected any automatic approach to work very well, yet have been surprised by the quality of QR.