4 ms·
We'll see, but we've heard this story before with other proposed alternatives to mesh-based pipelines. Voxels and point clouds were all the rage in research for
by jsheard 2y ago
We'll see, but we've heard this story before with other proposed alternatives to mesh-based pipelines. Voxels and point clouds were all the rage in research for a while and poised to take over as soon as the last few pieces came together, but they never did and we still use meshes for nearly everything, either by creating meshes directly or turning some other type of data into a mesh. We still need to figure out how you're even supposed to edit static neural assets at a fine-grained level, nevermind animate them with precision, nevermind do all that efficiently.