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No, but it's not exactly hard to retopo bad geometry. You can download the models from Hugging Face.
by qarl 2y ago
No, but it's not exactly hard to retopo bad geometry.
You can download the models from Hugging Face.
- Daub 2y agoIn my experience depending on the model, it can be between hard and very hard. Blenders remesh will produce something reasonable but with a gazillion polygons. Guided approaches are a lot better but are labour intensive as the user is effectively tracing over the source model. Retopology will destroy the old uv map, so a new map will need to be made. Following that, the old textures will need to be baked onto this map. I have spent easily as much as a day cleaning up (I.e. re-mqking) 3d scans.
- qarl 2y ago> Guided approaches are a lot better Yes, they are.
- romwell 2y ago>No, but it's not exactly hard to retopo bad geometry. Said no actual, working 3D artist ever.
- qarl 2y agoI guess we'll just have to agree to disagree.
- romwell 2y agoAre you a working 3D artist? If so, would you mind linking your ArtStation profile? Otherwise, we don't have to agree to disagree. You can go and ask actual working 3D artists how they feel about retopologizing bad geometry, and find out what the reality of the situation is. We can "agree to disagree" with each other, but let's agree to agree with reality.
- qarl 2y agoWill this suffice? https://www.imdb.com/name/nm1381344/ https://www.imdb.com/name/nm1381344/
- romwell 2y agoAbsolutely, thanks for sharing that and your opinion - adjusting my views accordingly (we don't have to disagree - I was wrong). Have you found 3D Gen AI useful for your work yet (with all the quality issues that it has so far)?
- qarl 2y agoThank you. I appreciate your ability to reverse course. The quality of 3D AI isn't there yet, but it's just a matter of time. When Sora quality 3D generation arrives, it will be incredibly disruptive.