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Biggest difference is that it doesn't have controllers and you use eye and hand tracking for interaction. It's a big UX shift. Passthrough and AR are fundamen
by jayd16 2y ago
Biggest difference is that it doesn't have controllers and you use eye and hand tracking for interaction. It's a big UX shift. Passthrough and AR are fundamental design considerations. The Quest OS is having to transition there from a previously VR only reality.
Passthrough is essentially the same but with a quality bump you'd expect from a premium product. I wouldn't call it 10x better tho.