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I very much agree that dashboard design is generally awful. As controls have become more digital and less mechanical, they seem to have come to require more att
by reneherse 14y ago
I very much agree that dashboard design is generally awful. As controls have become more digital and less mechanical, they seem to have come to require more attention. For instance, one general pattern used to be if you wanted warm air you slid a horizontal lever more or less to the right or left. Once you got used to it, you could set it without looking, and with gloves on.
Nowadays it's much more likely that you spin a knob or repeatedly press a button to set the temperature, and instead of the setting being indicated by a combination of position and color/text, you likely have only a numeric value, an exclusively visual indicator.
Not only does the digital, numeric value (usually in degrees F or C) provide a (possibly) unneeded level of precision, it's a visual-attention sink.
The "glass cockpit" of the Tesla I have to believe is even worse in this context. However, given its extreme versatility, I doubt the touchscreen will be going away. If a screen interface can be designed to require less attention, and I believe it can be, it's possible that we can gain all the promised flexibility of glass without it becoming a safety hazard.
Thanks for the HOTAS reference, btw. Hadn't heard of that.
- ollysb 14y agoThe indicator controls are a good example of this. They used to mechanically click into one of 3 positions, indicate left, off and indicate right. This made it very easy to switch them off. Now when you want to manually switch off the indicator it's very easy to to go too far and start indicating in the opposite direction. The only way to know what position they're in is then to look down at the lights on the dashboard. It's seems a huge step backwards in usability.