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I don't know exactly how the kidpix sounds were programmed, but I'll bet flash was light-years beyond it. Flash used wav, QuickTime, real Media, and other audio
by chefandy 2y ago
I don't know exactly how the kidpix sounds were programmed, but I'll bet flash was light-years beyond it. Flash used wav, QuickTime, real Media, and other audio files that were probably made using a DAW or real instruments like they are today, dropped into a wysiwyg Editor. They were usually highly compressed so they could be usable to people on slow dial-up connections which is where that crunchiness comes. In a lot of earlier applications with sound, such as games, the sounds were programmed in assembly using tone and noise generators. It was super fast and lightweight, but obviously one of the first older techniques to get left behind when it was feasible.
- chefandy 2y ago(random thought that popped into my head that might be interesting if you like this stuff-- there are lots of gui options for making tones and noise and I personally think it's super fun to explore these sounds.)