3 ms·
Doesn't VR generally require high framerates at high resolution? Gaussian splatting seems to be one of those borderline-realtime things right now which can't ru
by skykooler 2y ago
Doesn't VR generally require high framerates at high resolution? Gaussian splatting seems to be one of those borderline-realtime things right now which can't run at 4k120fps yet on consumer hardware.
- ryandamm 2y agoIt renders pretty fast, actually. The knock on splats is that they create huge file sizes for video data.